Noclip Podcast #10 – Playing Sekiro With One Arm

Noclip Podcast #10 – Playing Sekiro With One Arm


(calm music) – [Danny] Hello and welcome to Noclip, the podcast about the people
who play and make video games. I’m your host Danny O’Dwyer. We’ve had a lot of people on
who have made video games, so it’s about time we’ve had
someone on who plays them. And this isn’t just anyone,
this is a friend of Noclip and somebody I’ve wanted to collaborate with for quite awhile. So I’ll let him introduce himself. Clint, how are you doing
this fine Friday afternoon? – [Clint] I’m doing great, thank you. Hey Danny. – [Danny] Tell us a
little bit about yourself. I’ll kind of get into what
we’re gonna talk about in a hot second, but tell us your
name, where you are right now, and what we’re here to talk about. – [Clint] Alright, my
name is Clint Stewart. I go by DisabledCable on Twitter and JehovahNova on Steam,
bunch of other names. I think TreeLegDog may be one of them. I’ve been a gamer most of my life and almost seven years ago,
I was injured very badly and I lost my left arm and
I broke my back as well, so trying to learn how
to play games one-handed has been quite the challenge. – [Danny] And you’re somebody
who can kind of speak to the accessibility
question from somebody who has experienced playing
games with no disability and experiencing games with
a pretty heavy one as well. We’ve a lot to get into today. Before we sort of talk about, I guess, your experience more generally, I just want to let
everyone know how this came to happen for this episode of the podcast. I’ve been wanting to do something
with Clint for a long time because his insight into
this is super refreshing and he’s a very eloquent speaker but we’ve sort of struggled to get that project up and running. We’re hoping to do it the future. But what happened in
the past month I guess is this sort of general conversation that’s been going on
around Sekiro easy mode and accessibility, which I
did a video on on Noclip. You can watch an episode of Bonus Level that’s kind of all about that. And that was kind of my
opinion on it but I thought, the way Noclip works is that we often ask the experts about these things. People who aren’t, we’re not just giving my option on the state of
development or design or anything but we go out and we find people who are experts in these issues. Clint is an expert in this. Not only because of the
way in which he plays games but also because he’s a fan of the particular series in question. So pretty early on I kind of
tapped him up and was like, hey, when you’ve played the game a bit can you come on the podcast and sort of chew the shit with us about this? So first of all, thank you so much for coming on and making the time. – [Clint] Yeah, thank you. I’ve gotta say to start off with too, you did buy it for me. So I gotta be, first off, I’ve
never been called an expert and you did buy the game
for me, so that’s all. All that’s out of the way and start now. (Danny and Clint laugh) – [Danny] Yeah, we don’t let interns, we don’t do unpaid internships or don’t pay people who are contributing to our work so yeah, yeah, no. Absolutely, it’s the least we could do. So before we touch on Sekiro, can you tell us a little bit about how you generally play games? Like if you’re going out
to buy a game today Clint, what are the considerations
that you have to sort of take into account? And how do you actually play them? – [Clint] Definitely, and
this is a great first question because it really made me
think about the Souls games and games like those and just everything that I have to take into consideration when I buy a game. The last game that I bought that was similar to Sekiro would be Neo. And I had to refund Neo
when I first bought it because they released that PC port with no mouse keyboard
controls whatsoever. I’m used to some games mouse
and keyboard not working in the menus or maybe I
can’t rebind the keys in-game but I can do it in the
Razer Synapse software, but with Neo, it was just like no. You better buy a controller
or it’s just not gonna work. And just one of the only times I’ve ever had to refund a game. – [Danny] Is that rare? Does that happen often? – [Clint] That is extremely
rare these days, thankfully. And enough people, I got on Twitter which my tweet might have got two likes. I don’t think I got noticed by anybody but more than just me
who’s coming out saying, hey, this needs mouse
and keyboard support. You can’t release a PC game with no mouse and keyboard support. And I was hoping that
maybe the Dark Souls, before the remaster that just came out, the community got together and made mouse keyboard controls
work in that game as well. Because the first Dark
Souls port was horrible. It’s one of the worst ports
I think I’ve ever played. And the community got, what was it called? The DS Fix, I guess the one guy made. But then they added on to it
and added mouse and keyboard support, but they still
didn’t get the prompts right. So you would get a prompt on
the screen to do something but it would say, it would
be the controller prompt. You still wouldn’t get
the mouse and keyboard, which is extremely frustrating when you’re trying to remember. You’ve just changed everything up and you think you remember what you did but then you know, that’s
extremely frustrating. Generally when I buy a game I look, does it have rebindable keys? And if not, that’s not
always a deal breaker, but does it just have mouse and
keyboard support in general? Because I have two different
one-handed controllers and I don’t want to knock the guys that worked on those, that created them. One of them was the first guy who I’d ever seen even do this. He has a channel on YouTube. And each controller has it’s own issues, but I mean for what they are, there really is no other choice if you have to play console games. I mean because they still
haven’t gotten around to adding mouse and keyboard
support fully on the Xbox. I think PlayStation has
some in a couple games. But even like Xbox, they just added it and they have a partnership with Razer, but yet if you were to turn on the Xbox and try to just use
the mouse and keyboard, or in my case the mouse and footboard, which is the Stinkyboard,
you can’t do anything. You have to use a controller
to navigate the UI. And then to find the games that will work with mouse and keyboard. It’s a lot to think about
when you’re looking at games. – [Danny] Yeah, it’s a
whole lot of questions that most of us don’t really
have to consider at all. So when you’re interacting
with these games, obviously the bindable keys, you said, is a really important part of it. But what are you using physically? Because presumably you’re not using both a mouse and keyboard. You’re remapping this to
a third-party peripheral, or sort of a– – [Clint] So yeah, just let me
explain that a little better. I use a 19 button mouse
that’s called a Razer Naga. Razer is the company that makes it and the Naga is the brand. And basically it’s made for MMO. It’s called an MMO mouse. Which I have used it in an MMO, and we can talk about that later. I think that’s, one of
the games that I used to try to teach myself how to play again was World of Warcraft. And then I also use a Stinkyboard, which is a four button footboard. Now both of these hardware
have software tied to them as well that will allow
you to completely rebind. You can make any of the buttons
whichever button you want. And then the Razer software
is even more powerful because you can make macros as well. And there are certain
games like Devil May Cry 5, that just came out recently. That’s a beautiful game. It’s brilliant, it’s a lot of fun to play. But for me as a one-armed
gamer that was infuriating because you had to press
three different buttons to be able to do some moves. And that was including having to hold down a button for lock on. So I ended up having to go
in the Razer Synapse software and make a simple on/off
macro for lock on, just so I could do some
of the moves in that game. Out of all the things
that they forget to add, like of course I would love to see ultrawide support or unlock frame rate. The game does have unlock frame rate, but just simple lock on. Being able to just toggle that on or off. Just like maybe you want
to have sprint always on, have a toggle on sprint
or a toggle on crouch. For lock on should be something that just needs to be industry standard. Do you want it toggable or not? – Wow.
– Just help people out. That’s definitely
something I’ve come across in a few different games. – [Danny] Yeah, I hadn’t thought about that consideration at all. When you’re playing then, so
you have a prosthesis, right? Like you have some sort– – [Clint] I actually do
have government subsidies, or I should say subsidized,
because I had to go through a legal battle just to
get Medicare and Medicaid. I’ve talked to you about my story before, you know what happened. They denied me disability. I actually got denied twice and had to get a disability lawyer to get disability. And then when I finally got in court the judge was like, oh my lord, son, we’re gonna take care of this. – Oh my goodness.
– And I was in and out of there in two minutes. – [Danny] On what grounds were they? – [Clint] You know what,
the first letter I got back they were like, oh he can still
bend over and lift things. I’m like, with what good
back and what two arms? Did you even read what your doctor said? Ah, bureaucrats, man. (laughs) – [Danny] That’s incredible. So the judge like took one
glance at you and kind of– – [Clint] Yeah, soon as I
got in front of the judge he was just like, I am so sorry sir, and we’re gonna get this taken care of. Within the next three months I had an arm. You know, I think the government paid $90,000 for it, I wanna say. And it’s very nice but it’s very limited. I mean, it’s the first version, right? Like if I had, I’ve got a
few complaints about it, but one of the most
being is how heavy it is. Because it’s carbon fiber
and it’s got a battery. And also due to the kind
of amputation that I had. I don’t have a lot of arm
left so it’s pretty much just resting on my shoulder
which is supported by my back which again, my L3 and
L5 were severely cracked and my L4 looks like a spiderweb. They didn’t think I’d
be able to walk again. So that’s a miracle in itself that I’m still walking and talking. So I count my lucky stars and I don’t complain
about too many things. But definitely this
whole conversation around accessibility versus difficulty’s
really got me thinking. Your video is great that it
looked at the nuance of it. You didn’t just do one hot
take or try to ride the fence. I saw your other tweet
where you compared it to how you play racing games, and that really hit home for me because I would love to play VR games but yet you don’t see me
demanding them make all VR games playable for me with one hand because they’re still creating that space. Like if I were to buy VR
now I might be able to play Dirt Rally or maybe Elite Dangerous. They’d probably be the only two games I could really play in VR. – [Danny] Yeah so let’s
jump into that then there, since you brought it up. How did you feel then about that sort of, I mean it was a very broad conversation that sort of was almost
like numerous different conversations that were
bumping into each other. But just speaking from the heart, what was your initial
reaction to the conversation about that and what
was your opinion on it? – [Clint] Honestly, I really feel like it’s a branding problem. I feel like, let’s say they
added an easy mode tomorrow in Sekiro or the Dark Souls games, you’re not gonna care, right? Is it gonna lesser the
experience that you had? No. Matter of fact, I could
enable easy mode in my game right now because I ended
up getting that mod. They patched it and then my
workaround for the ultrawide fix wasn’t working anymore so I found a mod that unlocks the FPS, does the ultrawide, lets you choose some camera adjustments. Where the game works now
is if you target someone the camera automatically snaps to you. Or if you move at all,
the camera automatically will snap back on you and this mod will disable that as well as
give you FOV adjustment. I know it’s something TeeVee
was always preaching about. That really makes a huge difference when you’re sitting really
close to the monitor. Having a bigger FOV, it’s huge. But that same mod will also
let you turn down the speed, which isn’t that how
the guy from PC Gamer, I forget his name, but he was like, I cheated and I feel fine. – [Danny] Right (chuckles). – [Clint] I feel like it’s
just a branding problem, right? If we called it cheats I think
everybody would be happy, because the people that don’t
care would just be like, yeah, I cheated, who gives a shit? And then everybody else would be like, you cheated yourself and the game. – [Danny] That’s a good point. – [Clint] ‘Cause it’s all the same thing. We’re just talking, like you said, we’re talking around each other. We’re all talking about different things but they do kind of correlate. I really do feel like
it’s a branding problem. Let’s just call it cheats
and be done with it. ‘Cause even though I
could cheat in this game I’m not gonna do it. I love this game. Honestly, the boss I had
the most trouble with so far was a miniboss. It’s not in the main
bosses I’ve encountered. And I should say, I haven’t
beaten the game yet. You got it for me a couple weeks ago. I’ve been taking my time. I’ve been enjoying it. I’ve been exploring everywhere. – [Danny] Good, me too. You’re way ahead of me, buddy. – [Clint] Oh, really? That makes me feel good.
– Oh yeah. – [Clint] (laughs) I’m like, he’s probably gonna beat the game and be like, you’re where? (groans) But yeah, the biggest
difference for me I feel like with accessibility versus difficulty, like I recently beat
The Witcher 3 as well. And that’s a game that I had to start over because I ended up having
to wipe my hard drive so I lost like 80 hours. And then I ended up like, I’m just gonna do everything. And so I spent another 150 hours just trying to clear my map. And so I finally beat that recently and that was a game I actually turned down the difficulty on a few
of those last fights, just because they were annoying. The controls are transcendent in Sekiro, even more so than Dark Souls. – [Danny] Well, it’s funny
like you’re talking about how you’re adding all these
things and you’re saying you’re not cheating (chuckles) some people could argue that you’re playing the game at a way higher level.
(Clint laughs) ‘Cause you’re playing with
your foot and one hand, whereas most of us have
access to two analog sticks. – [Clint] This game makes me feel like a ninja, it really does. I’m playing a one arm ninja, so the symbolism is not lost on me. I completely adore this. And the fact that you said maybe I’m playing on a higher level, I have felt like that has
hindered me in some games. Take Dark Souls for example. Even on the remaster the
mouse and keyboard controls are not perfect, they’re not. I have to make a macro in
that game for the jump attack and then like a kick I think, where you have to press
two buttons at once. One of them’s like forward and attack and the other’s like, I
forget exactly what it is. But I had to make that simple macro just because those buttons
wouldn’t always register because I’ve got W on my footboard. So I guess I should just
tell you a little about this. I’ve got W and S on my footboard. So where those are very close together where I can press them
very quickly if I need to. And the first two buttons
I have on the Naga, there’s a row of 12 buttons on the side, and the very first two where
my thumb constantly rests are left and right, so A and D. I did it that way so I could press them in combination together
because the Stinkyboard, when I first got it, it’s
first driver revision it wouldn’t allow you to press
more than one key at a time. So I couldn’t, for instance, press two buttons on
there at the same time. Where if I tie it to the mouse I’m able to do a Shift move to the left and move forward at same, it’s kind of like a diagonal, you know. You’re pressing three buttons at once to do what two buttons should do. And it’s little workarounds like that that I’ve had to get comfortable with. I used to make a profile for
each game that I would play. I mean, I’ve got a
gigantic Sting library now. I started to realize,
I need presets, right? Like this is the preset for action RPGs. This is the preset for shooters. This is my strategy preset. So I’ve just kinda had
to learn just by doing, like okay, this is what I should do. – [Danny] Right, are some genres that are totally off the cards? You’re saying up, down, left, right. Like Mortal Combat just came out. Are you able to play that at all? – [Clint] I have not
played a fighting game since my accident and I would say, now I grew up playing Street Fighter. I had a Street Fighter callous. People that played that game
will no what I’m talking about. If you played enough of it
you would develop a callous. Depending on what kind of characters you like playing too and
I never played the guy, the M. Bison kind of characters. I always liked the Ryu and the Ken’s and the 360 characters
like Zang and stuff. So my thumbs got destroyed, especially depending on
what controller you used. And now with the setup I have I could play Street Fighter
if I programmed everything or if I played with simplified control. ‘Cause I think they introduced
that in one of the games. It was like, you could do advanced moves by just pressing a button and I tried it and was just
like, this is so boring. Now I haven’t tried it
since I’ve been hurt. This was several years ago. And I just know that the
game wouldn’t be fun to me, to play it that way. Like I’m not looking for something so easy that it’s just mind numbing. That’s not, I do play
games to be challenged and to have a good time. Just pressing one button
over and over’s not really, that’s not a good time. – [Danny] I think that’s
why I was so impressed by the fact that you
were playing these games because for me, as somebody
who has both my hands, I was incredibly intimidated
to play Bloodborne last year. I’d never really played a Soulsborne game until last year and then
the reason I played it was we’d just had a kid and I
was spending hours and hours lying on the sofa with
her asleep on my chest and there was nothing I
could do except play games. And I thought well, fuck it. This is probably a good a time as ever to actually try and– – [Clint] (laughs) Are you playing with the baby on your chest? Wow.
– Yeah, yeah. – [Clint] Heard about being
cold and in the moment. – [Danny] It forced me to actually, I don’t know, be very intentional. And I couldn’t get frustrated
because she’d wake up if I started to shout or move or get angry or throw a controller. So going back and playing
the first Dark Souls which I did months after
when the remaster came out, and also playing Sekiro, I found them very, very intimidating. What other games do you play? And is there something special about those Sekiro, Soulsborne games? – [Clint] So yes, yes. First of all they are brilliant. They’re a masterclass in game design, whether it’s the art team. Now, the only thing you could really knock against it may be the story. The story in the Souls
game’s pretty obtuse. You kinda have to go looking for it. Maybe you need to watch some lore videos. I am glad that this new
game there are cinematics. There’s like more of a traditional story. I do appreciate the fact
that it’s not quite so, they respect the player. And that when they teach you something, they expect you to have
learned that and to begin, not necessarily master it right away, but begin to start working on it. There are so many times where
after I’ve beaten a boss I’ve been like, okay, so let me see, what’s the cheese for this strategy? Is there a cheese? And I’ll look it up after just to see did I do it the cheat way? I actually thought that I
had beat, what’s her name? Lady Butterfly, I had
thought I had cheesed her because how I killed her was I kind of, I love they have fake
attacking in this game. Like you can act like you’re gonna attack and then block and it will fake it. And that’s very similar to
World of Warcraft, fake casting. As a caster in WoW, you
don’t want them to interrupt your heal, like when you gotta get off, or the spell you have to get off, so you kinda have to fake. Like you’re, I’m gonna
cast, I’m gonna cast, use your interrupt, ha ha I got ya. That’s built into the gameplay. So I kinda tricked her and
baited her to get into a corner and then one of her really
killer moves in the air, I only had to dodge twice and
I’d be able to attack her. At least get like two attacks
on her when she’s in a corner. So I look up the cheese on her, and the cheese is like do this one move over and over and over and over and over. And I was like, holy shit. That’s so cheesy. I did not, I thought I’d cheesed it but no, I didn’t cheese it at all. – [Danny] You talking
about cheeses is like, also sort of goes into the
previous point you made about this being a marketing issue. The delineation between
accessibility and cheats and then cheeses and strategy, because one of the things
that came to my mind when were talking about
easy modes in these games was the music box in
Bloodborne, which is like, it’s a fucking easy mode. – [Clint] I’m not familiar with that. – [Danny] So if you, you
know, Father Gascoigne is a, oh, have you played Bloodborne? Of course, it’s a PlayStation– – [Clint] So yeah, I should
say, yeah, it’s on PlayStation. I haven’t played it because I only have the Xbox one-handed controllers. I’m hoping they just add,
they bring everything to PC. I know they’re not gonna
bring everything to PC but at least let me
use mouse and keyboard, or in my case mouse and
footboard on console. ‘Cause one-handed controllers,
no matter which one I have, they don’t compare. For me, they have a one-hand,
a mouse and this footboard, there’s just nothing
that comes close to that. Such a shame. I saw the tweet from the
God of War guy and I’m like, yeah, your game’s really aren’t accessible to me at all, buddy. And I know it’s, I know he
wasn’t thinking like that but I hate exclusivity, man. I really do. I wish you could play
everything on anything. That’s what I hope the future
of gaming is, honestly. – [Danny] Yeah, I’d never
even considered the fact that basically the PlayStation games are completely off the cards. So Spiderman.
– Played Bloodborne, I haven’t played Spiderman. Yeah, Spider-Man’s the
one that’s killing me. Even more so than Bloodborne
or God of War, is Spiderman. I wanna play Spiderman so bad. – [Danny] Metal Gear Solid
V, did that come out on PC? – [Clint] Yes, that was on PC, yes. And that was actually a great– – [Danny] Let me quickly explain that, the music box thing ’cause
then I’ve got another question, just now that we’ve brought
up the Metal Gear Solid thing. So in Bloodborne, they’re one of the first bosses you meet, Father Gascoigne. Earlier, I’d say at least half of players run into this like
windowsill where somebody, who I think you later find
out then is his daughter, gives you a music box. And if you use the music
box during the fight he basically staggers and
you can use it infinitely up until I think, no you can use it three times during the fight. But it’s basically a free hit.
– Oh wow. – [Danny] And it completely
changes the difficulty in that. I would say cuts the
difficulty at least in half for that fight for new players. – [Clint] You used or did you avoid it because you knew about it? – [Danny] Yeah, the first
time I played through it. The first time I played through it Bloodborne had been out for
so long that at that stage, you know, I think I
was working at GameStop when it came out so somebody
did a video about that. So when it came round,
the first time I played it I definitely did it. But in subsequent playthroughs
I haven’t bothered because I’ve gotten better
at it by that stage. Which, you know, that’s kinda
how those games work, right? – [Clint] You use the
skills that you have, right? That makes sense. The difficulty, they want you to learn. I feel like these games are trying to teach people patience
and just not to give up. – [Danny] Totally, but at the same time they’re not completely
walling it off to people who– – [Clint] I don’t think so. – [Danny] No, I don’t
think that’s the intent. I don’t think it’s some crazy hardcore. – [Clint] The quote that
everybody loves to put up when they talk about, oh,
it’ll never have a easy mode. This is from Miyazaki, I’m
sure I’m saying that wrong, the quote that everyone
always loves to through up is, we don’t wanna include
a difficulty selection because we want to bring
everyone to the same level of discussion and the
same level of enjoyment. The next part of that quote is, so we want everyone to
first face that challenge and to overcome it in some way that suits them as a player. That’s the part everyone
always leaves out. And I feel like with this one, they’ve really nailed
it because they include a lot of options in terms
of changing the keybinds. In some of Dark Souls, you couldn’t change some of the keys at first. Like it was just completely locked out. The camera options that they added in, the fact that even include a selection now to show keyboard and mouse
prompts instead of just, even though you changed the settings and maybe even changed
what the keybindings were it still will show up Xbox buttons. That’s so infuriating. – [Danny] Absolutely, and
whenever I play PC games and I’ve got my Xbox controller
plugged in that happens. And it irritates me, but
obviously the other way round it happens all the time, I imagine. – [Clint] There’s the
other side of that too, where games like
Battlefield, and I don’t know if this works in the newest one, but it did work in Battlefield
3 and Battlefield 4, as well. You could set up different
keybindings, right? Like they’ve always allowed that. But then they also would allow you to set the plane to a flight stick. So if you had a cheap little
joystick or something, or a controller even, you could set it to where when you’ve got it in the plane it would switch over to the controller. And then when you ejected, you could move back to mouse and keyboard. And I always thought that was brilliant and I wish more games
would do stuff like that. Granted you’re taking into account people have additional expensive hardware and that’s the other thing
people don’t always think about is all this accessibility
stuff is really expensive. I even saw the Xbox guys getting crap ’cause they’re XAC was $100. When you look at what they did, they could have easily
charged $300 for that. And they still probably would
have been taking a loss. – [Danny] Another element of this that you brought up a second
ago was the way in which the lore of Sekiro sort of marries with your personal experience as well. I’ve actually noticed, I’m
not sure if this is just because accessibility’s been
part of the general gaming conversation more now than
it certainly was in the past, but I’ve noticed this recent
trend with player characters with prosthesis on their arms. Am I crazy or has this just
suddenly appeared everywhere? – [Clint] No, it’s definitely
starting to be a thing. I got asked like what was my
favorite disabled superhero maybe four, five years ago. And the only one I could even think of in gaming or in comics
was the guy from Deus Ex, the remaster, the remake, or whatever. What’s his name? – [Danny] JC, no JC Denton was, Jensen? What was it? – [Clint] Jensen was the guy
from the last two, I think. Yeah, I’m pretty sure. – [Danny and Clint] Adam Jensen. – [Danny] We got there. – [Clint] Yeah, you got
me thinking JC Denton and I was like.
(Danny laughs) That’s the original, but the remakes or whatever, the reimaginings. ‘Cause he was the only one
I could really think of and then since then you’ve had the chick on the Battlefield cover. There’s people in Overwatch
that only have one arm. – [Danny] Apex Legends, I think. – [Clint] Apex Legends as well. Well, they got a whole
cyborg in that one too. – [Danny] Right, Solid Snake? – [Clint] Yeah, that
actually, you know what, that hit me the hardest. That’s something I could
talk about real quick. – [Danny] Yeah, go for it, absolutely. – [Clint] That scene was so powerful. It totally blew my mind. Now, I didn’t have exact similar
experience where I woke up. I knew, I came into the hospital
talking about chop me off. Chop it off, just chop it off. I know it’s gone, chop it off. And those doctors and nurses
looked at me like I was crazy. Like damn, how is he living? (laughs) I don’t know if I told you this story but they didn’t even know about my back. I woke up after my
amputation and was like, holy shit, my arm is gone. I need a smoke. And they were like, you can’t go outside? I’m like, you can’t tell me what to do. And then I fell on my face and
that’s when they were like, oh, we need to check something. That’s when they found out
my spine was all screwed up. But yeah, getting off topic. So Call of Duty, in the last
two or three Call of Duty’s, it seemed like they just kept having, Buddy would always get
his arm chopped off. There would always be
that scene where like, it’s just gruesome and
they’re tearing the arm off or it’s getting trapped
in a door or something. And you see, you get dragged
away and your arms left there. They did that, I know for
at least two years in a row. That never bothered me
or impacted me at all. I played that opening scene
in Metal Gear and all, granted most of it is
just kind of a walking Sim for the first hour, hour and a half. But that first 20, 30
minutes is very powerful because you wake up. And I do remember waking
up in the hospital bed and being like, what do
you mean I can’t get up? Oh, you did what to my back? Oh my god, my arm is gone. That was very surreal, very powerful. And the have David Bowie
playing over it too. And of course those guys
come in and kill the one guy couple minutes later (chuckles) but it was a very powerful scene. I love Hideo Kojima, that guy is a genius. I hope I get to play his next one. – [Danny] What was it
like, I guess as well, the subtitle for that
game is Phantom Pain, which we’ve talked in the past, that’s obviously a
massive issue for yourself and for people in your situation. – [Clint] And trying to describe that for people is nearly impossible. I mean, it’s a constant thing
that I have to worry about and over the last, I wanna
say the last year or so, it’s gotten a lot better in terms of I’m not getting the spikes. Have you ever had a
searing headache to where, or let’s say stomach pain, where your stomach’s hurting, right? But then you get those surges
to where you just wanna double up and you can’t do anything. Phantom pain is like that. It can be a constant aggravation. Just something’s constantly
in the back of your mind. Or it could constantly just
be bringing you to your knees where you can’t do anything else. There is no, I mean I’ve
cussed out my mama before. I love my mama, I would
never do that, right? I’ve been hurtin’ bad
enough to cuss my mom out. That’s kinda how I have
to explain it to people. It hurts bad enough that it’ll
make you cuss your mom out. And you the type of person
that normally do that, that’s saying a lot. It’s a mindfuck, man. And I’m sorry for cussing, really no other way to describin’ it. It is unreal. I wish there were words that I
could use to give it justice. And for some people, I’ve
heard stories of where it lasts 90 days, they lose a limb and 90 days later, they’re fine. Maybe it aggravates
them every now and then, but for the most part they’re fine. But for some reason with me, this October will be seven years and I’m still dealing with it. So I wish I had an answer
as to why, but I don’t. – [Danny] Does that,
presumably not just playing video games, but that must
impact every moment of your life. – [Clint] Oh yeah, the first thing I did when I got my disability was
not build some crazy super rig and buy this Razer Naga
and all this stuff. I bought a chair. I bought a very expensive
chair that was good, felt comfortable to sit
in and supported my back. That was the first thing I did and it was, it cost me $400 but it
was worth every penny. I still have the same chair. It doesn’t need an upgrade. I’ll be ready to upgrade this computer before I’m ready to upgrade this chair. That definitely helps a lot. But dealing with pain and
dealing with pain management, I’ve had to learn a lot of things because when you’re constantly, your head’s constantly cloudy
it’s hard to think clearly about anything, much less be
able to deal with, you know. Let’s say I get a cold or something, sometimes that’s enough
to just ruin my day whereas having a cold before
was no big deal, whatever. ‘Cause it’s just addition, right? You keep adding on the things. I’m grateful that you followed
me this long on Twitter, man. I can’t imagine you haven’t
wanted to just mute me before. (Danny laughs)
Because I either would just go blackout for six months or just rage for several days in a row. And then be like, oh, I
love this, I love that. – [Danny] I think that’s
everyone on Twitter actually. Myself included.
(Clint laughs) – [Clint] I kinda noticed that a little. Basically there to just bitch. – [Danny] I mean, was
there any then, you know, just in relation to the thematically, this has been used in
games a number of times, what was your experience
with what happens in Sekiro and his use of a prosthesis? – [Clint] It’s genius, it blew my mind. Like I know it’s game design, right? And this is not, like none of it’s real. But it really got me thinking, well, what if some of this was kind of based on some history? Like how much of this, because
when I first lost my arm that was, me and my friends
were talking about it like, oh, wouldn’t it be cool if it had a blade like the dude from Deus Ex? You think you could, what
all could you fit in there? Would it fit grenades? And it’s like, no man. Why would I walk around with,
you know, not serious talk. Just friends being, they
were drunk and being stupid. And just thinking about
what all different things could you do with an arm? And then I’m like, I
wish it was the future where I could just walk up
to a system and be like, okay, I would like a
soda from this machine. Or give me 10 grand out this ATM. Have you seen the anime where
the little finger pops up and the little wires come out? Like that would be amazing. But yeah, I love the
use of the prosthetic. And I feel like that balances some of the difficulty,
especially early on. I’ve seen a lot of people have trouble with that first red-eye ogre. And when I came across ’em I
had already done the memory and beaten Lady Butterfly,
so I was super powerful. I felt super, I mean I
had the flaming barrel, I had plenty of oil, and I
totally messed that dude up. He might have killed me once, twice maybe ’cause I didn’t know about
the add with the spear. Oh man, there’s definitely some moves that once you get ’em, they tell
you how useful they are and they’ll even warn you again. And some of the handholding. That’s actually hurt me, and something I’m sure
they didn’t think about. So I have to take my hand off the mouse, go over to the Escape on the keyboard, hit Escape, try to get
my hand back on the mouse before I get smacked. Nine times out of 10 I’m getting smacked. And I know they’re doing it to help people and trying to remind them like, hey, this is what this does. But that kept getting in the way for me. I realize what they’re trying to do and I know they’re trying to make these games more accessible. And I think that fact that it sold two million copies in 10
days, that surprised me even. I didn’t think this
game would do that good. These games are notoriously hard. My brother said I can’t
believe you’re playing this. Not because he thinks I’m too disabled, but because he thinks it
requires too much patience. They all have the
impression they’re so hard that nobody can actually play these unless you just can control your rage. (Danny laughs) – [Danny] Yeah, they do sort
of have a, I don’t know, there’s a sort of a
mythic quality to this, which is earned in many ways, but there’s an urban
legend aspect to it as well which has kind of made
it a bit ridiculous. One question actually
we got from somebody. I put a call out on Twitter
just before we went live for questions and one we got in actually rubs up against that which was, Video Attack asks, how
much of the reputation for the series being obtuse and difficult do you think could be addressed
with proper tutorializing and making more in-depth
mechanics easier to understand? I love the series, but I don’t always feel they’ve done well explaining
mechanics to the player. I found that in the early games that was kind of part of the
discovery of those games, was trying to figure it out. But Sekiro I feel like is so, I feel like you really have to defeat
bosses in very particular ways, in ways that I maybe aren’t, I don’t know. Maybe I’m just lacking the patience for it a little bit or something. How do you feel? ‘Cause they’ve definitely done a better job of the tutorials. It’s interesting to here you say the tutorials were getting in your way. – [Clint] They’ve definitely done that. Yeah, and that’s just
for me having one hand. Let’s say maybe I had
decided to put Escape for whatever reason and I macro’d that, or put that on my footboard
or somewhere on the mouse, then I wouldn’t have this issue. But of all the keys that I
could afford to re-keybind, Escape is almost never one of them. Escape and Map are the last two things I worry about in games (laughs). So they’ve definitely done a better job in terms of addressing that. But I feel like it’s only
gonna get as good as it can. Again I tell you, this does this and this is when you should use this. Now whether you remember to use it then, when you’re supposed to, that’s not really up to them, right? So a lot of I think like is perspective. Like you can die to a
boss 10 times and think, oh, this is bullshit. I’m never playing this game again. Or you could die 10 times
and during those 10 attempts somewhere you see where
you made a mistake. Maybe you panic, maybe
you got overaggressive. I feel like their games
are trying to teach you certain things but at a certain point they do expect you to put it all together. And not everyone is the type of gamer to have read the messages and
pay attention to what it is. Maybe even practice what the move is and been able to put into
practice at the right time. I don’t really know what
they can do to do that besides even more severe handholding which I think would just
detract from the game, honestly. – [Danny] It reminds me a
little bit of just how games have changed over the past 20, 30 years. And one of the instances
where this sort of, at least from my experience,
reads most clearly is, the first game I ever completed was The Secret of Monkey Island on the Amiga. And it took me I think three months. I was pretty young when it came out. I think I was eight or nine. And it took me like three months, a whole summer basically, to complete it. And then the remaster came out. I wanna say it was on 360 and PS3 maybe. And it was really cool
and updated graphics and loads of cool new
music and all that stuff, but they also had the tip system in it. And there were some things that
you had to do in that game. Like to get to one of the little islands off of Melee Island, you had to use a rubber chicken and a wire to zip across it which
kind of makes no sense. I remember being stuck on that forever. But in this thing, you could
use a tip and it would like, I think there was three levels of tip. They would give you a
little bit of a nudge, a little bit more of a nudge,
and they would just say, just use the fucking chicken
wire on the wire, right? And I remember thinking, oh
that’s a good thing, right? Kind of, ’cause it’s helping people. But I guess it says less
about how difficult games were and more about where our expectations of difficulty came from. Like when that happened
years ago I didn’t think, oh they made this game wrong. Or you know, this is stupid. I wish they did something to
let me know how to do this. I just thought, oh I’m dumb. I don’t know what to do
to get to that island. Whereas these days we
have this expectation that we sort of need to constantly be getting this positive feedback. Even when, like you
said in the boss fights, often times I’ll die 10 times in a row but it’s because I was using the same tactics 10 times in a row. Other games might actually,
some games if you play the boss fight for the third time, they without letting you know will make that boss fight easier. And they don’t signal it. Games are constantly
doing this sort of stuff. – [Clint] The new Resident
Evil does that, I believe. I died one too many times
in the police station and they were like, would you
like to make the game easier? And I was like offended by it. I was like, hey man, F you. It’s not my fault your buddy cornered me. I was trying to leave (laughs). I was like, I appreciate the
offer but at the same time, I was like, that would be
great for someone who needs it. And it didn’t offend me
that it was in the game, it just offended me that
they thought I needed it. I was like, hey, hey, I got this, man. Leave me alone. But I have no problem
with it being in the game. I honestly don’t care. – [Danny] And that was an
instance where they told you. Where sometimes they don’t
even bother telling you. Actually, now that I think
about it, there is another bell. Speaking of bells from Bloodborne. There’s a bell in Sekiro,
have you seen this one? The bell that you can ring and
it makes the bosses harder. – [Clint] You know what? I’ve come across it but
is that what it does? It makes stuff harder? – [Danny] I think it does two things. I think it makes one thing
easier and one thing harder. Like I think it might
increase the drop rate on certain things but it makes
the bosses more difficult. I don’t know exactly what it is. But definitely if you ring it it will make the game
harder in some respects. – [Clint] I’ve come
across it and the message was a little bit cryptic. It sort of made it sound like it was gonna be a harder game if you rang the bell. – [Danny] It’s something like, don’t ring the bell, or something. – [Clint] Yeah, yeah. I was like, I’m just
gonna ignore this for now ’til I know what this is. I’m sure there’ll be a
lore video on it eventually that I can figure out whether
or not I should ring it. This kinda makes me think
of Wolfenstein, Doom. You could pick easy mode in those games and then have them like
sucking on a pacifier. (Danny laughs)
They’re letting you know, like hey, you can play this way but don’t you feel like a man about it. Like don’t go bragging about it. And you know, I don’t think there’s anything wrong with that. Why not? – [Danny] And it’s pretty
funny that you mention that because when this
conversation was happening, I think one of the questions
I put out was like, let me know a game you play on
easy because you don’t care. And the one I said whenever
I’m in really bad turbulence on a flight, I have my
Switch with me usually and what I usually do is
I just put it on easy mode and I try and score as many goals as I can and it kind of takes my mind off things. But the one that so many people
kept saying which actually, now that I think about it,
I have totally done as well is the MachineGames Wolfenstein games. Those games are brutally
hard and a lot of the time they’re kind of, I don’t know, I feel like a lot of us play it because we want to feel powerful but also we just want to see what the story, where it goes. So I feel like that’s,
again, a lot of people play on an easier mode just so they can get through it and enjoy the experience. – [Clint] I used to play
the Call of Duty’s on like the Veteran or
whatever the hardest one was until I realized, I don’t remember which, it was probably one of your
videos or somebody’s videos, where it was like, you know this is just a visible line you have to cross, right? As soon as you cross that
invisible line you stop spawning. And I was like, oh shit. So you mean I’ve purposely
just been driving myself crazy? ‘Cause some of those games
there’s certain sections where you’re just like, how the fuck, how did he shoot me, no way. – [Danny] That’s your
World of Warcraft shit. You are farming them. You’re just sitting back
and farming these dudes. – [Clint] Basically,
and I’m thinking like, we’re gonna make it. Oh no, here comes some more. It’s just like, I’m killing
myself and for what? Like I could be having the
same level of enjoyment and my frustration level’s
not getting near as high if I just turn it to the
appropriate difficulty. Now, whether or not they should, there’s a whole ‘nother can of worms, should they include it? Like if it’s gonna
takeaway resources and time and if they have a vision, I
think you’re getting more into the singular vision versus the
design by committee, right? Miyazaki obviously has a
singular vision for his games but he also, I don’t
think he enjoys the fact that everyone thinks
his games are so hard. I don’t think that’s
something he takes pride in. I think he wants more people to play ’em. I think he’s pretty much said as much. – [Danny] So I guess
yeah, taking everything we’ve talked about today,
like the different ways in which games can be
more accessible to people, the sort of amorphous conversation about cheesing and difficulty and cheats and how they all sort of
blend into each other. As somebody who has
experience in these games, who enjoys them, who
has been playing them, as far as I’m concerned, on a
much harder difficulty level than most of us, what
do you feel about Sekiro and how challenging it is? And how you were able to play it as somebody with a disability? Where do you land on it? – [Clint] Honestly, since
I downloaded that mod couple days ago, it
really got me thinking. Because essentially
I’ve done the same thing the PC Gamer guy has done, except I haven’t enabled
the cheats, right? Some people may say, oh,
you’re using ultrawide or unlock frame rate,
like you’re cheating. And I would say, yeah
but I paid for that 2880. I want my frames. I paid for this ultrawide. I’m not changing the game design so much as I’m just adding things they should have maybe thought about if they’re gonna release a PC port today. I love the challenge. I feel like each encounter, sounds cliche, but it’s like a dance of death, right? If you get surrounded by
two or three normal guys, they can kill you. The bosses are very, very hard. Now, granted I haven’t beaten the game. I’m sure there’s gonna be
a boss where I’m just like, oh my god, I’m gonna die 20-plus times. But so far, the most I’ve died was maybe, actuaLly it was the
guy after Blazing Bull. I can’t remember the name. I’ve started calling him General Fuck You. (Danny laughs)
Because every time I get to him he’d just be like fuck you, you’re not getting past the gate. And he was such a bitch. He had like a grab and a
sweep and then also like, it was the first guy I think I encountered that had three of the warnings and they were all different things. So it took me a while. And you’re fighting that
closed little section between the walls and
it made the camp bit, oh that was a pain. I probably died 10-plus times to him. That’s probably the only
guy I’ve died that much to. Maybe Lady Butterfly, might have died like seven or eight, nine times, maybe. I love it for what it is. And I can’t thank you enough for it, man. I’ve had a blast playing it. It’s really made me think about
a lot of different things. Eventually I’d like to make
a video on it or something. Do something more. But you know, I appreciate being brought on this podcast, man. I’ve had a blast thinking about this and ways that we could
try to improve the game for people with disabilities. And I feel like they’ve done
the best job they could. These controls are super responsive. I think transcendent’s probably the best way I can describe it. I don’t feel like I’m
using a mouse and footboard when I’m playing and I feel like I’m the one-arm wolf.
(Danny laughs) – [Danny] Well, you are the one-arm wolf and we really appreciate you coming in. There you go, just in case you didn’t already have enough really
good internet handles. You can add that one to your repertoire. We really appreciate your
time, plqying the game and coming on to talk to us today. For folks who want to follow you, where can they catch you
on the Twitter and whatnot? – [Clint] DisabledCable on Twitter. – [Danny] Awesome, good stuff. And yeah, how much more time
do you think you have with it? Just as the parting question. Do you think this’ll be something you play for the rest of the year? Or another couple of weeks? – [Clint] Honestly, probably
another couple of months. I tend to have, like
I’ll have my action game. I’ll have my shooter. And then I’ll usually
have a role-playing game. Some of those can be interchanged, kind of be the same thing. And this has been my go-to. Like alright, this is
my single-player game. If I’m gonna play
something with my brothers it’s either gonna be
Destiny or Vermintide. Not playing any MMOs now. So this is, I’ll probably
beat it sometime, I would say in the next
month, month and a half. Something like that maybe. – [Danny] Awesome, well we
wish you well on the journey. (chuckles) I’ll be right there with you. I’ll be probably a couple of
bosses behind you actually. Thank you so much for coming on. And thank you so much
to all of our Patrons for funding our work. As ever, you know you can follow us on Twitter @noclipvideo. I am @dannyodwyer on Twitter or /noclip if you wanna follow us on Reddit. And of course this
podcast is available early if you’re a Patron. Go to patreon.com/noclip
to support this show, get it early, and also
support all the documentaries we make on our YouTube channel. – [Clint] Go hit up this man’s Patreon. Come on, y’all. – [Danny] Thank you so much (laughs). We’ve actually got another YouTube channel for the podcast,
youtube.com/noclippodcast. If you wanna watch this one. Alternatively, we are
available on basically every podcast service
in the known universe. iTunes, Spotify, Stitcher, Google Play, and loads, loads more. Soundcloud as well. We fixed the Soundcloud. There was a problem with our uploads but it’s all right and ready now. Thank you so much for listening. Subscribe, give us a review if you can. We’ve never asked really, much, so if you can do that
on iTunes or whatever. I mean, give us a good review. Don’t give us a review if
you think it’s shit maybe. Just forget this part of the podcast. Go do something else. But thank you for listening, thank you for your time, and we’ll see you next time. (calm music) Actually, hold up one second. One little thing to add to the podcast before we close it out. I got an email from
Clint after we recorded who felt bad that he had,
in the haze of the podcast conversation, forgotten to
call out two important people that helped him quite
a lot on his journey. The first person is his brother, Matt, who sent him the Naga which he used when he first started
coming back to play games. The other is his friend, Kyle, who was actually building
him a two button foot switch when they found out that somebody was actually making one commercially., the Stinkyboard, which he
ended up using afterwards. Clint’s journey to actually being able to play games was quite long. He was in bed for the best part of a year, had to play on a laptop. And then through the help
of using those inputs over the course of the
next couple of months, learned to play with his feet and learned to play
properly with one hand. So he wanted to give a
shout out to the two of them who helped him so much
when all this was going on, six, five years ago. And I thought I should
definitely make the point of sticking it into
the end of the podcast. So thank you so much to Matt and Kyle. Clearly he couldn’t get
to where he is right now without your support and
help, so thank you very much. (calm music)

17 thoughts on “Noclip Podcast #10 – Playing Sekiro With One Arm

  1. Been a fan of this guy and his work for a very long time so this was more than a little surreal for me to do! Want to thank Danny and all the patrons who support him and the work of Noclip, and thank you to everybody who listens to this! Eventually I plan to make some videos and upload em here, my recovery has taken lot longer than I'd have thought originally. To be perfectly honest I don't wanna just make another lets play channel, gaming news, or accessibility guides. There are plenty of ppl who already do this and do it much better than I ever could.

    Only thing I've been paid to do since my accident was a Stand Up Comedy spot in Atl,which has lot of landmines for me currently(travel,open mic nights suck,need to drink just to do the damn thing). I am finally in a place where I can pretty much do whatever I want besides streaming that is…(upload is so bad here)Stay tuned!?

  2. TLDW:
    Disabled people just want a fair shot.
    Accessibility is a hardware problem, not a difficulty settings problem, although it does help it is not the ideal solution, mashing A to win is not fun to anyone.
    Also, configurable controls are invaluable because disabilities come in all shapes and forms so you need to give people the flexibility to customize to their particular one.
    Bad ports are often unplayable.
    Console exclusives suck because your only option is the usual controller which is often unusable.

  3. I think the conversation about easy mode in games are too dominated by non-disable people trying to argue for accessibility without proper knowledge or viewpoints. Thank you Clint for sharing your valuable insight on your struggles with games, and your triumphs on difficult games like Dark Souls and Sekiro. I have a few changed opinion on this matter thanks to you and I hope there are others more like me out there.

    I love Sekiro too and I hope you enjoy the rest of the game. Cheers! 🙂

  4. this man lost an arm and it took a lawyer and two more applications to get disability. my own mother applied for disability after a catastrophic illness, unable to work as a teacher as she did for 11 years. and it took the government for her to die to posthumously award her disability. it has been five years since then, and none of my family knows where the money is, despite keeping up with lawyers and even congressmen. if there is any at all, a judgement ruled in favor, but what that means is unclear. i would rather it go to people like this than me, or my family, but i can't sit and listen to this and sit idly by without commenting on something like this.

    sorry, danny, i love you, i love clint, but caring for the disabled here is really, really fucked.

  5. this vid has opened my eyes to accessibility like no other vid has. i was indifferent to the topic being able bodied but now i'm firmly in Clint's corner. hope game devs watch this vid and build accessibility into games. Clint is a gaming hero and Danny is a gaming saint. PS watched the entire vid when i'd normally click away in under 2 mins.

  6. Interesting interview. I wish you'd asked what he would want from an easy mode though, I'm still confused about what that means in a FromSoft game. Most of the talk was around controller accessibility options, which is important, but I feel like the term 'easy mode' has been thrown around a lot without being qualified. Are we talking bigger parry windows? Weaker enemies? It would have been interesting to hear what would help directly from a differently-abled person.

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